Originally Posted by Pandemonica
I am kind of curious how someone can say the cinematic animations are wooden, or unrealistic, when they were literally motion, and face capture...
First of all, I highly doubt they motion/face capture every cutscene. Most likely they build library of facial expressions, and motions from which they then built most of the conversations. BG3 has a lot of work to do, to make it's conversations look decent.

You also underestimate how much work is needed to create animation after recording actors/stunts through motion capture. It doesn't magically translate into usable footage.

Not to mention that mocap can always go full L.A Noire.