I have three points to make about "confusing the player":
- since we are on topic, levels shouldn't be shown under the characters names at all. And that's true for CR as well. Maybe doing an inspect after a check on knowledge of a pertinent field or something of that sort. "Showing the level" is not a D&D thing and it's not a great mechanic for any RPG that wants to mantain a degree of "suspension of disbelief" in general. It's another instance of Larian borrowing from the DOS games one thing that many didn't like even there (because not liking the way DOS1 and 2 "railroaded" the players with levels is one of the most common complaints I read about these games even on more generalist forums). I sure as hell hope we'll be given AT LEAST the option to hide these level tags and that the game won't be designed on the same principle of "follow this breadcrumb trail of growing numbers"
- confusion or not, this is not strictly about telling to the players. An Archdruid should be ideally be a high level character FOR CONSISTENCY before anything else. Put the guy in a weakened state if it's for a balance concern, but that's pretty much it.
- I have no idea what sort of moron would explore the entire goblin camp and then suddenly seeing a high level non-aggro bear in a cage would think "Oh no, I must be in the wrong place, that's so confusing" and leave the area without doing anything, frankly.
Last edited by Tuco; 07/06/21 01:23 AM.