I don't know about this one, but to be honnest I'm usually not playing a lot with stealth.

But according to me in a turn based game it's completely ridiculous that you can hide as soon as you're in a creatures back. Just as backstab it's an exploit of the TB system that's completely uninterresting from a tactical point of view.
Being able to hide shouldn't be so easy at each turns. Hiding should be a real gameplay mechanic that rely on the knowledge and the use of the environment (light, verticality, walls...), on our characters builds and on our knowledge of the mechanic itself.

At the moment hiding is not something you have to think about. As a bonus action for everyone it's close to be free and if you suceed, once again you easily have other OP bonuses.
Even if some players can probably play better than other with it, It's usually another brainless mechanic you can use for the sake of it.

Ideas ?

First of all : I think every creatures should have 2 detections area.
- The first one is the visual one. The cone we actually have but any creatures should see a lot more further ahead. It could be very good if the further is the hidden character, the more the DC to see him is difficult.
- The second one should be the sound. A circle all arround the character would do the job if it's not possible to add real "noise" detection.

Second : we shouldn't have any bonuses of being hidden the first round after we click the button. Being hidden for an entire round should be necessary to have advantages and being "forgotten".
(easier variant : hide is an action rather than a bonus action...)

Third : I may be wrong but I think that if a creature have spotted you, you're considered visible for every ennemies. It would be better if it was individual.
There's not reason a creature engaged in melee can see my rogue coming in it's back, even if his friends see me with their eyes. It should be possible to hide for a specific ennemy and not for the entire group.

The DC to stay hidden should not be the same if you're in front of / behind / 5m away / 20 m away from the creatures.

This may be a bit complicated to implement and it's probably not a perfect answer but without any depth (what we actually have), mechanics are not fun even for the wider audience.
Players wants to be rewarded. Cheesy mechanics can be fun for a while but the reward quickly becomes uninteresting if it is constantly thrown at you.

Last edited by Maximuuus; 07/06/21 01:47 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus