First off: I LOVE this game! All the added aspects and interaction of real D&D – bravo! (and the narrator has a waaay nicer voice than my DM – thank you) Can't wait to play the full version.

Some minor comments (sorry if there are repeats - didn't read all the gripes):

I’m no pitcher, but I’m pretty good at getting close to the batter. My PC seems to consistently throw exploding/toxic things at his feet instead of over a wall, cliff, etc. Sometimes the “path is blocked” thing works, sometimes my thief just pitches like Carly Rae Jepsen. Which is ok for Carly, because she sings. Not so great when you are in the middle of a battle and you light yourself on fire.

Also -
Why do the characters all sound like they are taking a dump whenever they climb anything? I mean, they have a 9 ft vertical jump, why would they get a hernia from a ladder? I keep expecting to see my movement speed and stealth reduced and a “Poopy Pants” status pop up.

Speaking of stealth, my rogue has to be the loudest walker ever! He must be from the Dutch-halfling line because he is wearing studded wooden clogs. Maybe tone down the walking noise, especially when in stealth mode?

The other NPCs treat my height disadvantaged halfling like he’s a skunk that just sprayed himself. They constantly look down their nose at him as if they’re not careful, they might step in him. It’s very bad for his self-esteem and he cries himself to sleep every night at camp. Maybe have the cut scene heads move with their eyes?


The leather helmet reminds me of the beanie my mom used to make we wear in kindergarten. The older kids would pull it off my head by the tassels and hit me in the face like it was a soft woolen morning star. Unless, you could use it in battle to whip those leather tassels around to bitch-slap your enemies for -2 charisma.

Last edited by rumblemaker; 07/06/21 06:05 PM.