Originally Posted by mrfuji3
Originally Posted by FelLich
[quote=Zellin]If you didn't play after patch 4 then, sorry, your feedback on the plot is a bit outdated. They patched the plot as well in patch 4, it even was in the patch notes. I can't say how much, I just checked on the start and some mechanics after the patch, but I can tell you that for example the conversation with Nettie after patch 4 has nearly nothing in common with it before the patch.
I recognize that my feedback is a bit outdated. That said, I haven't seen anyone post that the evil path has been fixed whereas I have heard people talk about the Nettie/general Grove changes many times. If someone can tell me otherwise, great!
I also see nothing in the patch notes mentioning the evil/cult route. I do see the "Added reactivity for Druids" section.

I think this idea of a "path" is something of a false construct. There are things Larian allows to happen here, but what "path" is it if you agree to side with the Goblins and then betray them during the fight at the Druid Grove? I mean you are putting the Grove in danger to help wipe out these goblins for you instead of just taking them out yourself. is that evil, or pragmatic?

You could of course, just ignore the Goblins and the Druids and let them sort it out themselves. You could seek help from any number of other entities, or none at all and just head for the city of Baldur's gate with the hope that someone else may be able to help you.

You can seek power, you can seek allies, you can get involved or not with the Druid/Goblin conflict. You can help Halsin or not, you can visit the Hag or not. You can ally with the Zentarim or kill them or ignore them.

You can explore the depths of the Underdark seeking power and information and allies or not at all. You can talk your way out of 90% of fights or kill everyone.

Everybody acts like you are on some sort of leash but if you look carefully the person holding that leash is you.

This game is amazing in how much freedom it gives you and still people complain about these paths they are making up in their heads.

You have escape the Nataloid before it crashes and you have to fight the Goblins outside the grove. Everything else is up to you buddy.


Blackheifer