Originally Posted by Niara
Originally Posted by Tuco
Why the hell did they go for a "somewhat realistic" overall look for the game and then decided that the implementation of "shove" should be lifted straight from some Wil E. Coyote cartoon gag?

IF ANYTHING I'd be tempted to argue the opposite: it looks ridiculous and it cheapens the immersion on the scene and the believability of the action.

Here's your problem, sadly, Tuco.

Sven's, and by extension his team's, design philosophy has zero actual interest in immersion in scene or believability of action. The very idea that those might even be concepts, let alone ones that people consider to be important ones, is seemingly quite alien to him - to the extent that it needed to first be brought to his attention, and then explained laboriously, to have any hope of being conveyed, and even then, it was just laughed off and brushed over, likely because he actually *didn't* understand what was being posited. "Badgers 'teleport' into wicker cages - it's a funny and cool way to cheat the game and exploit it! We want to showcase that, because we're Proud of it!" Remember - that's his, and by extension his team's, perspective. That's the uphill battle that feedback faces... and it's a nigh insurmountable summit, it seems.

So, why did they decide to do it that way? Because that is what defines them to their very core, seems to be the unfortunate answer.

But I still appreciate another thread raising the complaint and adding one more voice against it.

Why did they create that opening cinematic though? If you are going to make an Austin Powers movie, why advertise it as a James Bond movie? Why not have all the cheesy physics-ignoring zaniness in the cinematic trailer if that was the feel they were going for in the game?