Originally Posted by Vekkares
just want to play with my friends without starting over all the time. I like the idea of bringing my higher level character into my friend's and my wife's game. Either to help get past tough battles, or just trade gear. You can do that in a ton of games, and I feel without it, it loses some of that replay and character creation enjoyment from previous games. I am more passionate about it than I should be I guess. lol

I totally get this. When we have someone who has to drop out of a Multiplayer game the person who replaces gets that characters toon or the host has to re-assign them. It would be great if we could have somebody come in with a new toon that is leveled to wherever we are and we could put the person who left on the backburner.

More importantly this ties into the larger dream of having the ability to export characters for play later or in other campaigns.

I think The Composer wrote an interesting piece on that yesterday

On the challenges of adding new players to multiplayer groups:

"I think it's a cool idea with random MP groups, would love to see it! I can think of a few hurdles though, most of them doable except for one. Characters made in character creation are marked as avatars, it's why you can't dismiss player created characters and replace them with a henchman. That'd need a reword, which would cascade into a whole lot of code needing reiteration as well. There'd probably be an interest in having some narrative cue to why a new dude would show up, but there are many easy to more complex solutions to that. The biggest difficulty I can think of is moving various progression data from an avatar to the new henchman, tags, flags and other code the current and future content relies on being there, in order to function properly. That isn't as easily transferred as say, getting the host level and leveling up the new character to the same, or duplicating its items and sending that to the camp stash."

On the idea of Baldur's Gate itself as a kind of Multiplayer/Singleplayer new campaign HUB - Jumping off point:
"I've been advocating heavily for what I call "reversal traversal" because it sounds corny and funny, yet oddly descriptive, which basically means the ability to travel backwards, to previous acts. That way, the community could make new content in a more modular fashion and add to other projects. Otherwise it's solely a linear experience, and once you leave the area, you can't go back (which is the case in Dos2). Also, that'd allow for Baldur's Gate to be a hub you can travel to as a hub, not as a once pass-through. Imagine having Baldur's Gate as a hub where people put down a new NPC to start their own quest line, and you download a mod to play someone's interpretation of the Curse of Strahd campaign, as extra content of your usual vanilla playthrough. That's probably my personal biggest passion and hope to see happen."


For me these are the greatest Hopes I have for this game, not as 'merely a game' but as a Platform - like NWN was - except vastly improved in terms of core ruleset, balance, and possibilities.

With respect to The Composer, I hope you don't mind me quoting you.

Last edited by Blackheifer; 09/06/21 02:08 PM.

Blackheifer