Let me stress that this isn't meant a a thread to debate the action economy of shove or its effectiveness as an alternate option to attacking ( I mean, we can do that too if you care that much about it, but it has be done a million times already).

This is specifically about the visualization/physics of the gesture.


Originally Posted by Blackheifer
And so if we are going to be silly I say stick with it. In Multiplayer its a great source of humor. I know that's not your thing, but really anything that makes combat more over-the-top is a boon to multiplayer.
Genuine question.
And I'd like an answer without memes, without jokes, without defending something just because "Well, it's already there so let's pretend to enjoy it how it is".

Do you think that playing the same exact situation in multiplayer (shoving someone and watching him fall to his ruin ten meter below) but with a body that fell behaving like an actual body (rather than as a straw puppet inflated with helium bags) would be detrimental to your enjoyment of the scene?

Last edited by Tuco; 09/06/21 03:55 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN