So each class has their own spell list that generally fits their archetype of caster.
Druid and Ranger have more Nature oriented spells.
Cleric and Paladin have more Divine oriented spells.
And Wizard, Warlock, Sorcerer, Bard, and Artificer have more Arcane oriented spells.
And each of these have a spell list that reflects the flavor of the individual class.
I do think BG3 could be a more clear on what you can expect with a class. Something that could be cool is adding to the main menu a custom version of the player's handbook that explains the classess, subclasses, and spells in the game so people can plan out their character progression.
Edit: The only class that actually cares about magic schools (unless you really love flavoring you character up in a certain way) is the Wizard with their subclasses referring to the School of magic directly. For example a Conjuration Wizard has an easier time learning Conjuration Spells from scroll and whenever they cast a Conjuration Spell they recharge their subclass ability that allows them to teleport or switch places with a friendly target.
The only other thing that comes to mind off the top of my head (I am sure there is more) with caring about the School of Magic is the spell Detect Magic that just allows you to learn the school of magic around something.
Last edited by CJMPinger; 09/06/21 04:00 PM.