It sounds like first step in right direction ...
But still not quite there. :-/
I can imagine that some creatures like those Harpies on beach could easily become a lot harder to kill.
I mean, the game engine really need to add proper Z axis ... so you could start counting some range for meele attacks, and counting some height you can escape to.
I mean raven familiar, for example, is able to blind your oponents on meele range, quite usefull if you ask me ... how would you manage to work with that if it would be permanently in 20f range?
And i hope that you dont think about free swoop attack and returning to height, since that would make Raven a lot more powerfull against the other familiars. :-/
Or druid as another example ...
In this case, would he simply spend all his movement to get to enemy ... then attack ... and then turn into raven, to completely avoid any meele attack?
Last edited by RagnarokCzD; 10/06/21 07:15 AM.
I still dont understand why cant we change Race for our hirelings.

Lets us play Githyanki as racist as they trully are!