Originally Posted by Maximuuus
- The uniqueness of classes is toned down because of the homebrew, that's a fact.
Wich we only presume, since Larian so far didnt release any statement that would clearly tell us if that fact, that Wizzard is able to learn all and every spell ... is intented, or just a bug they didnt figure out yet.

Originally Posted by Maximuuus
- Disengage as a bonus action have huge consequences on the AOO mechanic, that's a fact.
This one is true ... but:

* Will the rule improve the game?
* Yes ...

* Will my players like it?
* Yes ... not all of them, as it seems, tho. :P

Originally Posted by Maximuuus
- Tons of spells and features are suboptimal choices because there are more optimal mechanics to have advantage/disadvantage, that's a fact.
You mean true strike?
That one as far as i know (and i dont actualy, i just read it around here) was concidered to be misstake, when used ... even at tabletop, so where is difference here? O_o

Originally Posted by Maximuuus
- The game drives you to / reward you better if - you play with a limited number of mechanics, that's a fact.
How? O_o
And i mean it, since i dont recall game "driving me" using anything ... nor rewarding me for doing it.

Originally Posted by Maximuuus
- The game is balanced arround those mechanics, that's a fact.
Obviously ...
Every game mechanics system is ballanced around itself. O_o

That is just like claiming that tabletop RPG is ballanced around 5e (or the curently played edition ofcourse) rules ... completely true, yet completely useless claim. O_o

Originally Posted by Maximuuus
- The reaction system doesn't work as intended in DnD. The system in BG3 doesn't give you a proper control, that's a fact.
Not as intended in DnD ... yes.
The question is if its working as intended in BG 3 ... and i hope that is one of things next community update could help us understand a little better. :-/

Originally Posted by Maximuuus
Those facts limit our creativity, our choices, our tactical possibilities, the (tactical) depth of the game, the replay value of the game, the control we have over our characters, they create balance issues, and so on...
How the fact that you cant use your routine approach, you have learned in tabletop ... limits your creativity?
Isnt the fact that you have to try different approach on the contrary supporting creativity? O_o

The same with tactical, replay value, control, and so on ...
Can you please give you at least one example for those?

Im able to imagine only one limitation from your list ...
And that is if you learn all cleric spells with your Wizzard, you will feel less urge to replay the game as Cleric ...
That could seem like true, but i would still say that playing as Str. based cleric with tons of armor and shield standing in first line ... is quite the different experience from fragile Wizzard that is standing somewhere far far away, and casting one guiding bolt after another, since that is the only ranged Cleric spell i just remembersd ... not to mention all specific responces for each class, completely different rolls since both casses are focused on different stats, and even if you would ignore all this ...
You can still replay the game as a Wizzard, since you were non armored Intellect based Cleric last time you played. laugh

Originally Posted by Maximuuus
I'm glad for you if that suits your personnal preferences. It doesn't match with mine.
I believe this is what he wanted you to realize. :-/

Originally Posted by Maximuuus
(Not to mention the disingenuous "it's not D&D 5e rules" but the "Love the disengage mechanic" or the "don't use it if you like it" that makes me think that you really don't understand the problem as a whole)
But even you must realize that "dont use what you dont like" indeed solve many problems. :-/
Its not his fault that you mentioned eating pig heads during fight. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown