Even if you don't, having them on the battlefield limits your options because if you stand near them, the enemies will use them against you.
I feel huge urge to only write "then dont" ...
But honestly, the only place i recall where you have no choice except standing next to the barells ... is Zentharim hideout. O_o
Wich can be easily avoided by sneaking past them ... wich i would cocider as totaly legit action, since you were litteraly told by their leader to get off ... unless ofcourse you pass in your speach check, but in that case they dont attack you so you dont stand next to barells in combat.
In shorten version:
What situation are you talking about?
*I comented advantage vs +1 / +2 in reaction to Dez, so i skip it, ok?*The Barbarian class has a class feature - Reckless attack, where they can take Advantage on their attack in exchange for enemies getting advantage on all attacks on them until the start of their next turn. Being able to move behind an enemy at will for free advantage completely breaks that balance.
This would be a good argument ...
But since we dont have Barbarian implemented yet ... we dont know how (or to be fair, even if) Larian will handle this. :-/
I would rather to stick for implemented mechanics ...
Since whatever i would say to this would be pure guessing. :-/
*I shall skip the 6 members party, for same reason as abowe ... im in for it aswell, and i agree with you ... it was just poorly made (and therefore completely missed) point. :-/ *Is there something in the game that forces you to do this? If you don't think it makes sense then don't do it.
"Just don't do X" is not a valid excuse for poor game balance. Healing spells cost spell slots and most take a full action to use (except Healing Word), but heal less than the bonus action pig head.
Here im completely missing your point ... im for one with Alodar in this ...
I dont want to eat pigheads in fight ... therefore i dont ... therefore some of my companions probably died, bcs i didnt rolled enough when i tryed to heal them ...
I mean ... i know that i willingly choosed ineffective way of healing my character ... but that was my decision and im fine with it.
> Therefore eatable pighead dont bother me at all. O_o
What stops you to do the same? o_O
************
One of the problems with BG 3's balance is that it is trying to use two different game-mechanics systems at the same time.
D&D 5e is a system built around attrition. The players have limited resources, so they have to move through the day picking and choosing how to spend them. Each turn in battle you have one these resources: Action, Bonus Action, Reaction.
Divinity: Original Sin 2 is a system built around being at full power for every encounter. Spells recharge on a cooldown, action points give multiple options per turn.
BG 3 has spell slots for limited casting, but you can recharge them to full out of combat without cost. This devalues the Warlock class, and it devalues healing spells.
So in short, you want limitation for Long rests ...
That is something i also supported countless times ... (and i dont imply by this statement that you were suppose to know

more like ... just saying, to state we are on same boat here)
Every time i did, i mentioned, and i still believe, that such limitations cant be implemented lightly.
What i believe in this case is that limitations for resting cannot be concidered before all classes, and preferably sub-classes are implemented ... since every class have different needs for rest, and Larian would need more data to decide how often should we be allowed to rest.
Also the next, quite hard question ... is how to implement it in general ...
Personaly im fan of some kind of energy bar (or pointer), that would deplenishing by in game actions (on the contrary to real-time timer, that is often mentioned in such topics).
But once again, to implement such thing ... Larian would first need data about how often people are resting, since obstacles should not be inplemented lightly, or you simply made your players angry.

No by literal definition it does not solve many problems. It's simply ignoring problems.
That sounds like quibble ...
You know what i mean. You have all the power over your own game ...
