Originally Posted by Tuco
Originally Posted by Alodar
You were suggesting that using your hoembrew rule ,+1 or +2 for height advantage, would be better than Larian's usage of advantage
Because it is.
The problem with advantage in that context is not that is a bonus for gaining high ground, but precisely that it's a disproportionate one.
"Hey kid, the path to your school seems vaguely ill-frequented. Here's this bazooka. In fact, let's go to school in a tank".

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even though Larian is using RAW(Rules as Written) (Pg. 173 of Player's Handbook "The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result."
That's a quote that is absolutely NOT proving your point. "Feel free to use it when it seems situationally appropriate" is not an equivalent of "Handle it around like free candy for maneuvers that are trivially easy to pull off".

Essentially this. Most of the homebrew I have been fine with it existing and in fact feel like they are aspects of the pen and paper game. Things like the weapons where it is the equivalent of asking your dm if you can swipe at the goblin's legs to trip him. And the highground advantage is something that makes sense, it is easier to hit with a ranged weapon when you have the high ground. The issue for me is that I want them scaled back and made closer to the base 5e context. Instead of advantage, a numeric bonus.
There is some Homebrew I really don't like, Thief basically getting its premier ability gutted for an extra bonus action, or Mage Hand punching and having zero of the utility it should have. But most Larian Changes (I believe) I have argued to scale back a bit.