These are facts and as an argument you're only giving your personnal preferences about "role playing" your characters.
Using "what make sense" according to you is only YOUR way of playing the game. No one ever suggested that you shouldn't be able to play the game according to YOUR role play definition if that's what you want. You know, like in DnD.
Seemed to me more like specific examples of situations where you dont need to use "cheeses" that you hate so much. O_o
But many players of tactical turn based video games are interrested in higher difficulty levels, challenging combats, tactical depth, lots of choices and possibilities to deal with encounters.
I dont get it ...
You demand more chalenging combat, yet you refuse to make it chalenging for yourself ... bcs you have the option to play it easier? o_O
You WON'T have choices at higher level of difficulty. In Baldur's Gate 3 you'll HAVE to use the same mechanics over and over again because that's how the game is made whatever you like it or not.
And i thought that we are talking about facts here ...
Now we find out that this whole argument was created based on your imagination, that created "some higher difficiulty", where you need to do things that we all keep showing you on specific examples that you dont need to do? :-/
I feel dissapointed.

You can choose to have a more complicated experience for the sake of your role playing preferences... It doesn't change THE FACTS :
- that every combats are builded for you to use highround and backstab as the only/the easiest sources of advantages (because they're not creative enough to create other way of increasing our %to hit? you know, it looks like missing in D&D is a problem according to them)
- that dipping your weapons is so easy/powerfull that it's ridiculously overkill
- that shoving/thunderwave creatures can often lead to an instant win even against the most powerfull bosses
- that you can avoid 100% of the AOO easily
- that you'll always play with the same patern if you need to optimize your actions to deal with higher difficulty levels (higher with ranged, backstab with melee, jump to go further, jump to disengage, drink potions or eat pig head each turns, dip your weapons,...)
Question from low-experienced-DnD player:
- What other sources of advantages should be there?
- What forces you to use dipping?
- What is homebrewed about thunderwave?
- What forces you to avoid 100% of AOO?
- Why do you ignore the fact that you were just told that you do NOT have to "play with the same patern"? :-/
That part about evasion seem the most logical ... you want to use it, yet you feel inside that you should have pay Action for it ...
The most obvious solution seem to be playing as if you pay action ... in other words, do not use action in that particular turn anymore. O_o
I know you would loose your bonus action in such case ... but if Larian actualy listen one of other suggestions, and allow us to use action as bonus action ...
You should be totally able to play this particular situation just as you want to. O_o
Im guesing some of you might look at what i just wrote and think something like: "That seem a little overcombinated, wouldnt it be simplier if Larian actualy reworked all the rules?"
Well, yes ... for all Maximuuuses out there it would be much easier ... but not for all the other people who dont care at all that they pay bonus action to avoid AOO, and still keep action for attack.
I"m 100% fine with your personnal preferences and you should be able to play the game according to your role play preferences.
But you're blind if you cannot see that the game has a few GOOD/optimal choices and PLENTY bad/suboptimal choices.
And I'm not talking about explotiing a fog of war, a bug or a specific and unique class build. I'm talking about the most basic rules of the game, those you'll learn in the tutorial.
So what? O_o
No game could contain just good choices, that seem quite logical. :-/
If the game is known to be "hard if you don't know Larian's rules" and "easy if you do", that's not without any reasons.
Prehaps that reason is that Larian made those rules, to make the game easier for unexperienced players? O_o
Therefore they are fulfilling their purpose.
What you're doing in the game is YOUR choice but don't tell me how I should play the game.
Im sorry ... but i just have to ask.
Isnt this exactly what are YOU trying to do?

As far as i know, Alodar showed you that you are able to play the game without the Larian rules, maybe not all of them, but certainly most of the worst ... so he can play however he like ... and so can you.
You are demanding complete change of rules, so you can play however you like ... and others can go to hell.
