These are facts and as an argument you're only giving your personnal preferences about "role playing" your characters.
You said it was fact that the game forced you to play a certain way.
Obviously it is not a fact as you point out in your very next sentence that I can play the game my wayUsing "what make sense" according to you is only YOUR way of playing the game. No one ever suggested that you shouldn't be able to play the game according to YOUR role play definition if that's what you want. You know, like in DnD.
Yes you are correct.
The game does not force you to play in a specific playstyle.
Which is why your previous points weren't really facts.
But many players of tactical turn based video games are interrested in higher difficulty levels, challenging combats, tactical depth, lots of choices and possibilities to deal with encounters.
You WON'T have choices at higher level of difficulty. In Baldur's Gate 3 you'll HAVE to use the same mechanics over and over again because that's how the game is actually made and balanced whatever you like it or not.
What higher levels of difficulty are you referring?
How are they implemented?
You said we won't have a choice, what options do we have?
Did I miss a patch?
Oh wait. You are just making things up that you have no way of knowing and trying to pass it off as a fact.
Moving along.You can choose to have a more complicated experience for the sake of your role playing preferences... It doesn't change THE FACTS :
- that every combats are builded for you to use highround and backstab as the only/the easiest sources of advantages
- that you have to have an advantage most of the time to survive/to win
So you don't like tactics and think that having to find advantageous position in battle is a bad thing?Again I will ask when you played BG2 did you cast cloudkill on the edge of every fog of war where you knew enemies to be?
It was the most optimal strategy to defeat most encounters.
You could also cast insect swarm on every caster because that one point of damage interrupted all their spells and they couldn't cast anything. Did BG2 force you to use that optimal strategy each mage combat?
You could also summon 20 skeletons and kite your way across the map without ever having to engage your characters in combat. Did you do that for every combat?
Since virtually all combats in BG2 could be beaten with the same tactics, did you find that combat boring and repetitive? Were you forced to use these tactics simply because they existed and were optimal?
I"m 100% fine with your personnal preferences and you should be able to play the game according to your role play preferences.
Thanks!
But you're blind if you cannot see that the game has a few GOOD/optimal choices and PLENTY bad/suboptimal choices.
BG2 had some great options but if all you ever cast was cloudkill, insect swarm and summon skeleton you never saw them.
BG3 has some great options as well. Your choice if you want to use them. What you're doing in the game is YOUR choice but don't tell me how I should play the game.
If someone came to me and told me that they don't like BG3 because the load times are too long because every time they miss a swing in combat they reload the game for an optimal result, I would point out they don't need reload the game after every swing. You are saying that you don't like these optional features in combat and I am suggesting to you that you don't use those features. You are always free to play in any way that you want even if that way makes you miserable.DnD is balanced, interresting and vast enough for you to enjoy your role play definition and for me to enjoy deep and consistent tactical combats. BG3 is definitely not.
D&D is easy to break as well, RAW. Just visit some optimization boards. Also see Twilight Cleric.
Each battle in BG3 is a tactical combat , but of course if you'd rather not think each combat through and figure out how to defeat it just using your character's abilities while saving resources for the next battle,then you are of course free to summon a ton of skeletons, cloudkill the wall of fog and cast insect swarm on the mages (Metaphorically speaking)