Originally Posted by mrfuji3
There are 2 types of mechanics: those that the game expects you to use and those that it doesn't. It is fine to simply ignore the latter type, but ignoring the former type can adversely affect ganeplay.

Example: Eating Pigs Heads
1.) If Larian balances all combats assuming that players will eat a pig head to restore 15HP every turn, then not eating pig heads will make the combat incredibly more difficult. So you have the option of
  • a) eating an entire pig head in <2 seconds, something that is incredibly un-immersive
  • b) playing an unfairly balanced game.
This is a BAD implementation.
2.) If Larian balances combats assuming that players won't eat a pig head every turn, then eating pig heads will just be a way of optionally making combats easier. This is a GOOD implementation. I personally don't understand why it's included in the game, but it doesn't affect me.

Many of Larian's homebrew fall into the former category. E.g.:
- Enemies use high ground, so you can't ignore it. Enemies also sometimes use shove & backstab, and multiple enemies have been given jump+disengage powers.
- Encounters are balanced around constant advantage via high ground & backstab, bonus action jump disengaging, and BA shoving. Enemies are more powerful than in PnP 5e because we can do all these things.
- Companion dialogues are tied to long resting, forcing the player to rest or miss content

Now this is a great way of putting it! Thanks, Fuji! :]

Last edited by Dez; 11/06/21 09:11 PM.

Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian