Not exactly. There are 3 possible outcomes in that scene. Doesn't seem as a false choice to me.
I just meant that apparently now the 'halfling' locked line, there, is functionally identical to the three other lines that appear directly alongside it (one about you getting out of here because it's dangerous, one about asking for payment and one other I'm not recalling right now) – now they ALL do nothing except move you along to the insight check and then option to diffuse if you catch that, etc., whereas in earlier plays, that halfing one let you skip past the checks to a successful defuse.
You seem to be confusing language barrier with stupidity. If we were talking face to face, I fear you would be speaking veeeeery sloooowly to me right now. XD
Not my intention, I promise. I can promise I wouldn't be speaking slowly either, hehe... I'd be writing it down or I'd have someone translating for me; I speak with my hands, and I assume you don't read auslan ^.~ No, all I wanted was to make a clear distinction between the technical, rules-and-mechanical 'hit', and the more aesthetic/visual aspect of the action looking like it physically hits (which might not and need not actually be a successful 'hit' by the mechanics). I just felt like we might have been talking across one another there and wanted to make sure I was being clear, myself.
I see, well I stand corrected then, for I did not read The Forgotten Realms written by WotC. You're right, their lifestyle within the game does not reflect their level of intelligence. Living covered in shit and bones does not make you stupid, you're just yet to realize the importance of hygiene, and they even have the scribes...
I mean... I've seen humans living in worse conditions, and it's not because they're unaware of it... But in the case of goblins, when their social ordering is heavily dependant on pillage and conflict, and their settlements don't usually last long, comparatively to, say, dwarves or elves, their actual access to higher standards of living is more restricted. That said, while I'm not super thrilled with BG3's depiction of them, in terms of society and behaviour... I've definitely seen worse depictions in other D&D game material.
I was right about you and that goblin in the Grove, wasn't I? You called that thing a "person"? =) What a softy...
Personally, I'd just called that being a functionally decent human being... I feel like you're being humorous here, though, so I won't split the hair. ^.^
I figured as much, no worries. And I should get to know the lore better. However, in my humble opinion, it should be up to the game to introduce its lore to the player in an adequate and fulfilling way without additional readings. Feel free to disagree =)
I absolutely agree with this – if it's not clear to a new player, then the game NEEDS to provide a way for that information to be delivered. That it doesn't do this is a failing of the game.