Steamworks even defines it differently. It is not Alpha, it is not Beta.

"Early Access is a tool to develop your game with the community by giving them access to your title before it is officially released."

Even by Steam works rules, they cannot promise things that are not in EA release that may/may not meet future expectations.

1. You must include Steam Early Access branding and information about the current state of your game on any third-party sites where you are distributing Steam keys for your Early Access game. We work very hard to make sure that customers understand what they are buying when they get an Early Access title on Steam, and this expectation continues wherever

2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.

3. Steam Early Access titles need to be available to customers through Steam. If Steam enables your Early Access game, we expect you to have the Early Access game available for sale on the Steam store. Do not offer it for sale on Steam any later than you offer it anywhere else.

4. Don't overcharge Steam customers. The Early Access price of your game should be no higher than that offered on any other service or website. Please take care of your customers on Steam.

5. Make sure you set expectations properly everywhere you talk about your game. Be transparent with your community. For example, if you know your updates during Early Access will break save files, make sure you tell players up front. And say this everywhere you sell your Steam keys.

6. Don't launch in Early Access without a playable game. If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. If you are trying to test out a concept and haven't yet figured out what players are going to do in your game that makes it fun, then it's probably too early. You might want to start by giving out keys to select fans and getting input from a smaller and focused group before you release in Early Access. At a bare minimum, you will need a video trailer that shows gameplay. Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions.

7. Don't launch in Early Access if you are finished with development. If you have all your gameplay defined already and are just looking for final bug testing, then Early Access isn’t right for you. You’ll probably want to send out some keys to fans or do more internal playtesting instead. Early Access is intended as a place where customers can impact the final game.

So I appreciate the effort you put in your post, it is at its base, incorrect.

* And please, provide your several dozen examples as you have stated. Considering you are stating 84 games have done it so differently and told their EA players ever detailed aspect of what they are doing, and when they are going to release a patch. I can't wait. We are not shareholders, we are not their managers.

Last edited by Pandemonica; 12/06/21 02:02 PM.