So I have about 30+ hours in on Solasta and finished a playthrough. I have 800+ hours in on Bg3.
I find these comparisons odd personally because BG3 is the larger more ambitious game by a few orders of magnitude. Its strange to compare it to a game like Solasta which takes no risks and constrains your actions to the point of having no agency.
Btw no one that I can think of on this entire forum is arguing that the exploits (and there are MANY) in BG3 should not be closed, fixed, or straight removed. No seriously, who are these people who are pro game-breaking exploits?
Solasta is a finished game, BG3 is has at least another year in development. BG3 is also building off an engine that needs extensive modification still to make it work for 5E rules. Personally I am not too concerned about those rules because one way or another they will be fixed. The Mod community will step in and tighten that stuff up, but hopefully Larian does it themselves.
For me- the real value in BG3 is in all the areas that Solasta fails to have any skin in the game. The Multiplayer, the ability to be a Platform, DM Mode.
I played Solasta. It was good. I doubt I will play it again, as there is no replay value. Solasta - simulates Vanilla 5e Combat to a decent degree. I say Vanilla because even in combat it heavily constrains actions. You can't throw anything, not flasks, not bombs, not shoes. The AI is very basic and despite the lack of tactical options doesn't do anything surprising. The difficulty settings are all about buffing the creatures but not improving their thinking. The game can be cheesed and has meta builds - I mean Spirit Guardians/Wall of Fire will kill 90% of encounters. I had spidey shoes on my melee characters pretty quick and that took care of most verticality.
The most time-intensive fight was the magic spitting forest tree spiders who stay in their trees and never chase you but will shoot at you, until they can't then they just stay where they are while you line of sight them one-by-one. I guess those are tactics if you like. Doesn't Larian get shit for having spiders that spit stuff? I swear I heard that.
And just fyi, Solasta 100% homebrews some majorly OP FEATS. Twin Blade Defense? Follow Through?
By the end of the game I was pretty bored to be honest. The maps don't have a lot of originality, the world feels empty and unresponsive.
Solasta does have the better UI but I never expected that the current UI wouldn't be redesigned one way or another.
it is my hope that the Solasta team made enough that we one day see a Solasta 2 with Multiplayer and an engine that allows a lot more freedom.
Last edited by Blackheifer; 12/06/21 11:41 PM.