DOS2 Bless was a self-fulfilling prophecy in itself. It got shot in the foot for so many dumb reasons that you'd be hard pressed to find anyone in the DOS2 community that actually uses it. The overbearing limitations placed on it has resulted in what I'd call that game's biggest wasted potential ever.

1) It's a skill you have to spend a memory point to maintain in your skill list. Despite the plot treating it as if it should have been an innate skill that you'd have memorized all the time.
2) It has a source point cost. Okay, it makes sense considering that your ability to cast it is the very first sign that you are able to wield the power of Source at all. But from what I've heard, it did not have a source cost during EA.
3) For some reason (that makes me HIGHLY suspicious about how encounter design after Act 1 is going to work out in BG3), enemies in Act 2 and beyond in DOS2 spammed the everloving SHIT out of Curse effects as soon as you got off the boat (the direct counter to Bless). To the level that some enemies straight up BLED it when you hit them with a physical attack, transforming the field below them into the curse variant.

Simply put, the cost/reward ratio for using Bless was not worth it when damn near everything had the ability to immediately reverse what you spent your precious source point doing. All the Necrofire memes? For an equally weirdass reason, Necrofire can't be removed by anything other than a very late game Tornado spell, or Bless transforming it back into a normal fire field, which can then be removed by normal means if it doesn't get almost immediately re-cursed afterwards.

Last edited by Saito Hikari; 14/06/21 06:26 AM.