Originally Posted by Blackheifer
Originally Posted by CJMPinger
There are magic items that can be attuned to as helmets, but the helmets stopping crits is a thing from BG1+2 I think (I might be remembering wrong). It is homebrew but I don't mind it too much cause there is precedent, however if it turns out to be too unbalanced I wouldn't be sad to see it gone

This is correct. Helmets in Bg1 and 2 prevented critical hits, but for some reason did not help enemies wearing them.

As in Bg1 and Bg2 many hardcore AD&D players complained about this homebrew change and many others that Bioware made in regards to these games.

Its almost...like...history is...repeating itself.

Thank you both it has been to long.

Ok I'm actually glad then that it is in fact a homebrew because I'm not a fan of it myself, especially in regards to stopping crits. Turning cirts off with headgear doesn't make sense to me mechanically since crit does not equal headshot, but also if you can just buy everyone a cheap hat and remove crits from your party's concerns why bother with crits at all.

I'm sure a good 5e mod will fix this or have options. Personally I'm fine with helmets simply being another potential magic item slot &/or just a cosmetic thing. Not every piece of gear HAS to have innate abilities to it.