Stop, guys. I'm dropping this argument, no one else needs to come in too.
- Fast travel: In Solasta you can fast travel on the map if the path to your target is free. This feels OK. In BG3 it feels wrong that you can instantly teleport to any waypoint from anywhere, even from the underdark to the top of a mountain.
Coming back to this topic, I'm not entirely sure adapting Solasta's fast travel system would work out in BG3 at all. Solasta is actually very linear, so it works there. BG3's layout is as such that it's very possible that you can accidentally travel right into a combat situation (and probably step into a couple damage puddles across the way, like that one path between the crashed ship and the waypoint Gale hops out of). It's not something I'd really consider a priority.
People probably have an issue with the way the waypoints are presented in the game too, but I don't particularly mind them much. I suspect there's a lore reason for them, the same way Solasta has that network of major gates that allow you to teleport to different parts of the world map when you discover and activate them. Though it's implied in that game that everyone with access can use them once you get them working, which two of the game's cities use to maintain a political alliance.
Though if there actually isn't a lore explanation for BG3's waypoints (which I suspect there should be an explanation considering Gale literally came out of one, which means
he knows what they are and the party's ability to use them would likely be explained by a Gale-related cutscene that probably hasn't been implemented yet), I'd probably just chalk it up to another carryover from DOS2, which had waypoints that worked exactly the same way.