Originally Posted by Madscientist
user interface:
Solasta is way better than BG3.
As I have written even before playing Solasta, BG3 needs a spell menu. The hotbar in BG3 is a total mess. Its even worse when a new icon comes up "cast spell x again", probably some hotbar pages later.
A menu for class abilities would also be great.
In Solasta I never had a problem to find the spell or ability I was looking for. (except help actions, see later)
Sorting and searching several pages of hotbars in BG3 is annoying.
Well, hotbar in BG3 is a mess only if you let it become a mess ...
There is strill space for improvements, that is true ... but it have its uses, and i honestly hope that Larian keeps it.

As you said, Solasta is ugly ...
And speaking for myself, their interface is best example of that sentence. :-/

Originally Posted by Madscientist
game mechanics:
- BG3 is proud of being vertical. Then please add fly and spiderwalk too, this was great in Solasta.
When I see BG3 now, "fly" being a big jump feels just wrong.
I was kinda sad then i find out that nobody replyed on this topic about flying. :-/

But i would like to see spiderwalk. :3

Originally Posted by Madscientist
- The way reaction are managed in Solasta is good. A window popping up "do you want to use this reaction now?" does not disturb the game flow. It does not happen every round and you can ask about several reactions at once.
This is the only thing i actualy like about Solasta ...
You have at least something to do, while enemies have their turns.

Originally Posted by Madscientist
- Solasta shows you at character creation and at every level up what your character can learn at later levels, what subclasses you can select and what these subclasses will give you.
In BG3 its much harder to plan your character if you do not look in the wiki.
I believe this was allready mentioned on this forum ...
Probably as suggestion. It would be nice tho.

Originally Posted by Madscientist
- When combat starts it should start for everybody. It feels wrong when one char is locked in turn based combat while others can sneak around and start another alpha strike from a good position.
Place your characters before combat and get a surprize round if you act first, but do not allow characters to sneak around between enemies while they are frozen in time.
Serious question:
What bennefit woult then staying in stealth on start of the combat have?

I mean, yes unlimmited movement is OP as f*** ... especialy since you still can use all your actions and bonus actions, if you play them in corect order ...
But when your sneaking character would simply be forced into Turn-based timezone ... what exactly would you get from that sneaking, or to put it in different words, what reason would be there so sneak at all? O_o

I would be all in for all characters rolling initiative, when combat starts ... its pretty anoying when another character joins the fight and must skip whole round since he rolled good innitiative, but sadly the others was allready on their turn. :-/
But characters that was "not yet discovered" should at least be able to move faster (aka. more far) to the position. Otherwise i simply dont see any reason for using stealth in the first place. :-/

Originally Posted by Madscientist
- Fast travel: In Solasta you can fast travel on the map if the path to your target is free. This feels OK. In BG3 it feels wrong that you can instandly teleport to any waypoint from anywhere, even from the underdark to the top of a mountain.
Im confused here ...
Are you complaining about using portals ... or about the fact that BG3 uses instant fast travel to nearest portal, so you can use it? O_o

Originally Posted by Madscientist
- Resting: It is OK if you can rest at dedicated rest points (or you build them up as in Kingmaker) or if you have to walk back to your camp. In BG3 it feels wrong that you can instantly teleport to camp, sleep and teleport right back to the position you have been before. It feels also wrong in BG3 that the camp is NOT a place anywhere on the normal map. I hope you will use a different camp when you have more acts and visit other regions.
Im still kinda sure that isue about the same camp could be easily resolved by using different "skins" for the very same camp ...
Outside > use beach texture ...
Underdark > use cave texture ... etc.
Its certainly lazy solution, but effective.

And i still believe that ruin we have on our camp should contain that teleportation rune ...
At least to explain how are we getting back every evening, without loosing half day for "walking back". :-/
Then all you need is adding some consumable that will allow you to teleport ... and voila!

All problems with camp are gone. O_o


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown