Originally Posted by Maximuuus
They are. Shaman (orc I guess) used lightning bolt close to every time I see them. And they walked to target more characters, avoiding their friends at the same time.

And ennemies often move in/out your firewall and your spirit guardian, which means that the AI is trying to avoid damages... but the creatures just does not have any tools to range attack.
Would it be a better AI if they were just staying away while you're killing them ? The AI is not the problem. Creatures lack of tools / ranged attack may be one...

What's doing the AI in BG3 when the creatures cannot attack you for any reason ? Slowly dying without moving. Is that because the AI is not smart enough ?
As an exemple, just think about the owlbear when you're going "higher"

On the other hand if every creatures had tools and were smart enough to avoid such spells... These spells would be useless whatever we're talking about Solasta or BG3.

Just like in BG3, the ennemies use the verticality at their advantage with more variation in Solasta, they push you but also prone you, they play with the light, try to kill your characters, try to engage your ranged, use bane, slow and other debuff, use thunderwave a lot (which is less spectacular and OP than in BG3), and so on,...


Well, again, BG3 isn't a finished game and some tweaking is still needed but I already demonstrated that the AI is much more sophisticated in Bg3 than it is in Solasta. The enemies for the most part also have a lot more tools to work with. But I think you nailed the point; the creatures in Solasta do not have enough tools to work with, being constrained is a blade that cuts both ways and it results in fights that are badly devised and not well-balanced, and too easy. So bad AI and no tools make for a game that is ridiculously easy.

You could say that in a way - Solasta is a perfect demonstration why Larian has worked so hard to try to balance encounters by doing homebrew mechanics for creatures. Making sure that the mobs have as many tools as possible to work with so they don't end up - for example - being a dumb flying creatures that's only move is to move in and out of range before/after it attacks - setting itself up for multiple opportunity attacks and allowing it to get hit with persistent aoe spells like Spirit Guardian.

It gets to the heart of the problem with video games - no human DM to allow for creative behavior/schemes/attacks. So you try to come up with other ways to express that behavior.

I hope Larian fixes all the exploits, 100% I do. I want BG3 to be even more challenging than it is and I don't want anyone to have an easy out unless they choose "story mode". Solasta may get the technical stuff right, but Larian does a much better job of making the encounters feel up to the appropriate challenge level of D&D.


Blackheifer