...enemies in Act 2 and beyond in DOS2 spammed the everloving SHIT out of Curse effects as soon as you got off the boat. Curse is the direct counter to Bless, to the level that some enemies straight up BLED it when you hit them with a physical attack, transforming the field below them into the curse variant.
Simply put, the cost/reward ratio for using Bless was not worth it when damn near everything had the ability to immediately reverse what you spent your precious source point doing.
Nicely put. I tried to say this but couldn't find the words to really express how I feel about it.
I feel that one problem here is that when Larian tries to make something stand out and draw players' attention they just go way over the top about it. It'd probably be fine if they didn't try to do this so frequently. The silliness in DOS, the curse, necrofire (or just fire in general...?), surfaces, height advantages, level-up power curve in DOS2, and now based on what feedbacks I've read on BG3 EA, from companions being fancy races and having "epic" backgrounds and quirky personal traits to all the so-called homebrews.
It's a shame, because without the over-the-top execution, most of their
ideas are fine. The idea that "you should feel powerful when leveling up" - I get that, but that power curve in DOS2 is too much. It would be better if Curse were more powerful but you only run into it occasionally. Same for surfaces. The fact that they "amped up the frequency of curse" might have been intended to encourage players to use Bless more often, but then again, it was way overdone.
Now that they seem to be intent on adding so many of their own things to 5E rules for BG3, I'm curious to see how this will turn out. Should be interesting.