Originally Posted by Saito Hikari
Simply put, the cost/reward ratio for using Bless was not worth it when damn near everything had the ability to immediately reverse what you spent your precious source point doing.
True, though I felt the issue lied with armor (which has similar problem as current backstab-height-ground & bonus push/jump). I don't have to care about status effects as long as I have armor. So combat in D:OS2 comes down to:
1) have as much armor and as many ways to rearmor as possible.
2) do as much plain DPS (physical or magical) so you can burn through enemy armor and stunlock them before they burn through yours.

That's it. That's all the depth that D:OS2 had. Sure you could try to counter enviromental effects, and bless the water etc... but what for? Those are tedious, unreliable and not universally useful. I would rather had extra protection skill or DPS skill, or stunlock skill then Bless.

Same with BG3 - sure I COULD buff up, and analyze enemy, and prepare to exploit its statistical weaknesses. Or I can jump behind him and get advantage! Or push them off cliff and give them disadvantage for the next attack. If there is an easy, reliable, always available and free way to get what I need in any situation, players will just use those, instead off digging through limited spells to achieve more or less the same thing.