The problem with BG3's antinational tools is that they're way too powerfull on both side.
- The game is extremely easy if you use them and it would be terrible if the AI was able to use them as much/as smart as us (diping, shove, backstab, avoid 100% of the AOO, and so on)
On the other hand, the tools they added to creatures and the combat design supposed to balance our "homebrewed tools" are also completely broken.
- A lot of creatures can litterally kill one or more of your characters during their first turn, concentration is broken way too easily, the harpy fight is a pain because they can fly, the combat outside the goblins camp is a pain because there are way too many ennemies, you miss more often because they increased some AC, they increased the goblins HP so you have 0 chance to OS one of them, lots of creatures makes better ST than they should because their dexterity has been increased, and so on...
The result is that combats are often unfair and frustrating (please, try to set your mind in the head of a new player that hasn't played hundreds of hours and/or that doesn't know DnD) and that your sucess rely on several custom and OP mechanics. The most challenging combats are limited to "smart moves to nuke your opponent before being nuked". This makes combats way less deep than they should and reduce A LOT our creativity and the usefullness of many tools that are included in DnD (and in BG3).
Solasta may be too easy but Solasta has fair combats and every spells and choices are valuable even if some are better than others depending the situation.
You can end the game without spirit guardian and fire wall even in scavenger or cataclysm mode because other level 3 and 4 spells are also powerfull. Will we be able to end BG3 at higher difficulty without using any "op larianisms" ? (from mechanics to consumables and so on...) I really doubt.
If Larian's will was to create more challenging combats (I don't think so, really), their answer was completely wrong according to me.
If their will was to add new custom mechanics and/or tools, I'm 100% fine with it but the answer was also wrong and created many huge issues everywhere that doesn't exist neither in DnD, neither in Solasta.
This is a difficult conversation to have because the charge of 'elitist gamer' starts getting thrown around, so I will take this in a different direction. There are some gamers out there that are what some would describe as "high functioning" - and people who are high functioning are constantly trying to stave off boredom by finding greater and greater challenges and things to occupy their minds. If they get bored then they get self-destructive.
In the gaming world there have only ever been a handful of games that are designed to have the challenge level necessary to keep the attention of a high functioning individual. Invariably these games - over time - have been nerfed into oblivion to allow for greater mainstream appeal. The most famous example of this is of course World of Warcraft. In Vanilla it was an uncompromising and incredibly fun experience. You couldn't just run around soloing anything you wanted. The world, especially in pvp, did not make any attempt to be fair. Like all great Art it mirrored the unfairness of life. It rewarded cooperation, and punished those who were anti-social and avoidant. It was easy to learn but hard to master. Only 2-3% of players even managed to kill the final boss before the expansion was released (although this was party because Blizzard released the expansion too early. I think it would have been much higher if they gave people a few more months).
And people complained. "Too hard" they said. "Why should we be forced to get better? Make the game easier." And Blizzard listened, and they proceeded to nerf the game until it because not a game, but a simple interactive experience designed for innocent unremarkables. No accomplishments were celebrated because no accomplishments mattered. And once everyone was standing side by side wearing all the same Epic gear they realized how hollow unearned accolades are and they simply stopped playing. Subscriptions plummeted so much that by the third "expansion" they stopped tracking them out of embarrassment.
But then an interesting thing happened, someone figured out how to run a vanilla server based on the original game. And so private servers started to pop up, and people flocked to them by the thousands. And they would run them for 2 year cycles and then reset them and everyone would start over. People just wanted a taste of that original difficult and uncompromising experience. The game was so complex and well made that people were still figuring out new things to do 10 years after the game was released. It was genius.
The gaming world follows the general model of not creating games, but instead creating "Interactive Experiences". An Interactive Experience does not force the player to learn and adapt to move forward. An Interactive Experience is simply meant to be consumed, you are not expected to learn or grow.
IMHO In a real game if you are not losing then its not challenging enough and you need to move on. When I started BG3 I made all the mistakes and had to learn 5E rules to understand what I was doing wrong (a lot it turns out). I lost a lot of fights and loved every second of it. What is wrong with New players losing fights? Good for them. You're welcome!
I cannot comprehend the mentality of a person who expects to win all the time and is convinced they were created perfect straight from God's hands and no additional knowledge or growth is needed. However, I don't need to. There is a whole world of "games" for people that just want to constantly win with no expectation of improvement. Meanwhile the rest of us don't have a lot of options. Sometimes the hardest difficulty setting isn't enough. Witcher 3 on Blood and Broken Bones? yes please! Honor mode, heck yes!
Larian does a great job of trying to make games that require you to adapt and learn. If people are coming to Solasta/BG3 and having trouble but don't think they need to learn and adapt whose fault is that exactly?
No one is ever forced to use Exploits. I never use them and never will.
One other small point. It is rare to see a game that creates so many optional encounters as Larian does. I want them to create more of these. I want there to be areas of the game that if you start a fight then you are going to die and you have no hope of winning. That's proper D&D right there! So many people that complain about combat difficulty are complaining about optional encounters. Can you imagine a world where you can't win every single battle? Where running is the only thing you can do? or successful dialog, or being sneaky?
So this is my ask, let us have THIS game - I am sure there will be nerfed AI settings/easier combats for new players. Meanwhile I will have my crew on Tactician/Honor mode getting occasionally destroyed by the jerk AI and loving every second of it.