Aberrant Mind
Clockwork Soul
Draconic Bloodline
Divine Soul
Shadow
Storm
Wild Magic
I believe its quite save to presume we will not get Aberrant Mind ...

About the others ... mostly it seems like matter of stats, more than any huge difference, especialy around level 10 ... and even tho it was allready confrimmed by larian, that 10 will not be level cap ... i would not expect us to get "far beyond that point". :-/
So dont see why not ... yet, to be completely honest ... i dont even see much why yes. :-/
I dare to presume that those who are just adding allready existing spells have fair chance to be at least modded ... but for example Shadow is in my honest opinion without even the slightest chance to be implemented properly. :-/
But even tho you didnt get it to your list for some reason ...
If there is anyting i REALLY hope for ... its Pyromancy. :P
Now, back to offtopic.

The spell list, it looks like they create buffs and since no damage spells were listed I'm assuming those are to be applied to another party member? I don't know anything about D&D, I'm just trying to interpret what those spells would be used for in a party of four?
I believe we still dont understand each other ...
That "list" i posted, if that is what you are talking about ... is not spell list (
THIS is spell list), its metamagic ... wich Sorcerers are using to boost their own (or in some case even others) spells ... i give you example and hope it will be clearer:
Lets say you want to use
Shocking Grasp ...
As a Wizzard you would neet to get to close range, and then you will be able to hit your enemy with this spell ... giving 1d8, and preventing enemies from take reactions ...
And that is all Wizzard can do.
As a Sorcerer you would be perfectly able to do the same ...
BUT!
You also have metamagic, that is working with your another resource ... Sorcery points.
(simmilar to spell slots, wild shape slots, superiorrity dices, channel divnity resources, etc.)And if you decide to use them for casting that Shocking Grasp ... you can altern its effect to:
Careful Spell
- Funny enough, there is no effect here since there is no saving throw ...
- BUT! If you would be casting Grease, instead of Shocking Grasp ... and you would spend 1 Sorcery point, your friendly teammember in that same Grease would be protected agains falling prone.
Distant Spell
- You can spend 1 Sorcery point, to use this spell on 30f range instead of meele.
Empowered Spell
- If you roll low on damage ... with this metamagic, you can spend 1 Sorcery point, to get new damage roll ... so if your life is depending on that last attack you can make, and you do 2dmg ... you have another try, if you have unspend sorcery point.

Extended Spell
- Im honestly not sure if i get this one right ... but if i do, you can spend 1 Sorcery point to make your enemy umable to take reaction for 2 rounds, instead of one.
Heightened Spell
- Once again, this one have no effect on shocking grasp, since your enemy dont make any saving throw ...
- BUT! If you would be casting Grease, instead of Shocking Grasp ... and you would spend 1 Sorcery point, your enemy would have distadvantage for his saving throw ... and therefore much higher change to fall prone.
This could be especialy effective against more enemies, when combined with cleave attack ... bcs unless im vrong, you score automatic Crittical for meele attack against proned targets ... and now imagine that person who would use the Cleave attack would be Barbarian, who is using another dmg dice when score crittical hit. :drooling_smilie:
Quickened Spell
- Here once again im not quite sure if i undestand it corectly ... but presuming i do, you can spend 2 sorcery points to cast 2 Shocking Grasps (or any other spells ofcourse, but i stick to the example) in one round ... wich potentialy gives you double damage per turn ... as long as you have enough Sorcery points.

Subtle Spell
- Larian allready mentioned in one of interviews, that casting spells within conversations is one of goals for final release ... with this metamagic, Sorcerer is able to cast them without using any words, or gestures ... that would probably mean undetectable, when used in conversation ... or without breaking stealth, when used in regular world.

- So, to stick to our example ... when you will be stealthing to your enemy, you should be able to use this Metamagic to attack him with Shocking Grasp without leaving stealth.
This sounds wrong tho, since stealthed person remain in real-time world instead of turn-based world right now ... so you would be totally able to kill with your sorcerer anything from stealth, without even entering combat ... wich is nonsence. :-/ So i dare to presume some changes would be needed for this one ...And finaly...
Twinned Spell
- If you cast your Shocking Grasp, you will be able to spend 1 Sorcery points to attact second enemy with the same spell ...
(wich if i understatnd it corectly for non-cantrip spells, that targets one creature only, would mean without additional cost)
//edit:
So if you ask me ... the question is not actualy why would anyone play Sorcerer, when we have Wizzard ... but why even bother with Wizzard, when you can be Sorcerer.
