Originally Posted by Madscientist
@Blackheifer
Looks like we have a very different play style.
I play games on the default difficulty and I expect to progress unless I make a big mistake or it is a very hard boss.
For me a role playing game is about experiancing a great story. Lots of reloading is bad for my immersion.
I do not play games to seek the ultimate challenge and I have no problem to lower the difficulty if I hit a hard wall.

Yes, Solasta is easy but I do not complain about it.
It is a good game for new players to learn the 5E rules.

I like the big freedom of BG3. There are several ways to aproach most quests and often you can avoid combat.
But combat often feels unfair because it is labeled as DnD 5E game but it changed so many rules.
Maybe I would feel better if the devs change the game description to: "The game is losely based on DnD 5E with many homebrew changes to please D:OS2 fans."

Listen, to be fair, Solasta has its own significant number of homebrew changes that make players OP. The Concentration Feat for Wizards, the Twin Blade Defense Feat, and the Follow Through feat which grants players another full attack (Polarm master is NOT the same as it only allows 1d4). Then there is the Mage subclass that gives you an automatic upgrade on all your spells so they are cast at 1 level higher. That shit is straight OP.

The difference is that this all buffs the Players and not the monsters/villains.

In BG3 they throw around Advantage a lot but it affects everyone. Enemies will run up ladders to get advantage when shooting at you. Enemies will go after players who run away and leave their flank exposed because of advantage. Enemies can disengage as a bonus action just like players.

The truth is most people don't really want an even playing field against the enemy (except me and my friends) - they want an easy win - but that is against the spirit of D&D where you are supposed to make sure you are balancing encounters to make sure they present enough of an obstacle to players that they have to deal with. The irony is not lost that Solasta gets the rules right but fails at the spirit. Where Larian says "to hell with the rules" and goes for the spirit of the game.

I am not talking about the broken stuff or exploits. Throwing people, barrlmancy, tossing potions to heal people, abusing the hide mechanic, healing food all needs to go.


Blackheifer