Originally Posted by Saito Hikari
Originally Posted by mrfuji3
- All characters benefit from high ground/backstab (whereas in other games e.g., DOSII only certain classes benefitted from high ground; and backstab is typically a rogue thing)
Point 2: DOS2 did have high ground that benefited everyone (and a low ground penalty), but it was several degrees far less severe than BG3's system. It affected damage bonus and attack range instead of accuracy. The amount of damage for being on high ground starts at +20% and increases by +10% for every point in Huntsman. The low ground penalty was -10% damage and never dropped any further than that. Granted, the Huntsman scaling was one of the reasons why archers became absolutely busted later on, but it's a stat bloat problem rather than a flaw with the actual mechanic. Huge difference from BG3's +5/-5 hit modifiers.
You mention Huntsman right there though. Weren't they the only 'class' that got increased bonuses for high ground? That was my point, that only a singular class (skill tree) was able to get significant bonuses from high ground.

@Blackheifer, I'm not quoting you because that would be long
1.) By and large we don't know what Larian plans to implement, so we have base our discussion off what we see in the game so far.
2.) No. Backstab is not a rogue ability. Sneak Attack is a rogue ability. These are separate. I was referring to Advantage from Backstab (which everyone gets), not 1d6 from sneak attack.
3.) Minotaur/phase spiders/bullete have a disengage+jump/teleport ability. I've also seen posters say that Patch 4 added more of these disengage abilities to BG3 but I don't remember which enemies were brought up...but that's still 3 of the hardest fights in the game. (Edit: Saito Hikari mentions the harpies)
4.) You literally give an example in your response, that in 5e, healing someone to 1hp is allowed under certain conditions. I'd be fine if you had to make a medicine check to bring an unconscious member back to 1 hp, as this would reward characters who put a proficiency there.
- 4b) I'm not claiming that this Help action invalidates clerics. But it does infringe on their typical abilities: namely bringing someone back from unconsciousness via Healing Word/Cure wounds/Paladin's Lay on Hands
5.) Shove: I don't disagree that shoving is fun (as long as it doesn't instakill bosses). But every class being given the ~low-cost ability to do so does make classes feel more uniform. Plus, at level 5 fighters/barbarians/paladins should be able to shove 2x per round using both of their attacks. Fights can shove 3x at level 11! This will not be possible in BG3. So if you like shoving, you want to be able to Shove using an attack-equivalent action.

About Solasta, I agree that the combats probably won't be made more difficult by changing the enemy AI, and this is an issue with it.

Last edited by mrfuji3; 13/06/21 07:49 PM.