I meant to add that mages can benefit pretty heavily from huntsman bonuses as well. A 2 level dip in Huntsman is recommended for Tactical Retreat alone as mages generally lack mobility skills otherwise and the haste attached to it is always great to have. The bonus +20% high ground damage is a significant boost in damage too. And they can get more levels in Huntsman from gear, which late game becomes a better investment once your favored elements are close to getting maxed out and provided that you can always get to high ground.

It's the same kind of principle as archers and necromancy builds investing in Warfare even if they have little use for the actual skills in it, because Warfare boosts ALL physical damage inflicted. It's why archers were able to one-round almost everything they looked at mid-late game in vanilla DOS2 until the definitive edition slightly nerfed them.

Last edited by Saito Hikari; 13/06/21 08:06 PM.