My guess would be something similar to DOS:II, slight variations especially where it can be done easily, but generally fairly linear.

Currently in the EA there's a choice between siding with or against the grove, or ignoring it in general, but how much these choices will actually bifurcate the story is still unclear to me

Last edited by Sozz; 13/06/21 08:41 PM. Reason: Talkin' Groves