Larian Banner: Baldur's Gate Patch 9
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In an earlier post, The Composer asked this question, related to what the devs of Bannerlord are doing (which includes replying to individual posts from players, at least in some specific threads) :
Originally Posted by The Composer
Am I right to assume that's a fair example of how people would generally want more of from Larian?

My short answer and opinion is +0.

In my view, this level of communication is un-necessary. Larian could use only statements in Community Updates, and still achieve the communication goals that I think would be useful and quite welcome at this point.

Different people feel differently, of course. But I don't consider that I deserve or that I am owed any communication via the forums, just because I bought the game at the more expensive Early Access price. I don't need a personal reply to the dozens of pages of feedback I have sent. I also don't need any news or teases to make the wait feel shorter (I really don't mind waiting). And I don't need new content to sustain my interest, as I have long stopped actually playing the game.

Yet I think that the current communication from Larian is very poor and counter-productive. It directly and indirectly generates forum noise, which makes the task of listening to feedback harder.



Communication to reduce the forum noise and increase the efficiency of feedback.


To me this is the top reason why more communication is much needed. The same questions and requests keep recurring. But the less people keep asking for things Larian has already stated that they will or will not include in the game, the more new feedback becomes useful and easy to parse.


Frequently Asked Questions and Frequently Given Feedback.

On the majority of Frequently Given Feedback, Larian hasn't said a word. If they have agreed with the frequent reports that X really doesn't work and should be revamped, they might as well say "we're working on it". If they haven't made up their mind about X, they can say "maybe", "not a priority". Or just "no".

In a few cases, Larian has pre-emptively answered anticipated questions. The Official FAQ informs us about things like difficulty options, rolling for stats, or the possibility to change the class of companions. But that's a rather short list compared to what has been frequently asked since EA started.

Finally, on topics like having a Real-Time With Pause option or Day/Night Cycles, Larian's position is "known". They essentially said these won't happen. But that information is only available in interviews, podcasts or live streams scattered across the internet. This is not proper communication. Having answers "somewhere" doesn't efficiently inform players. What Larian says in these third-party communication channels should be centralised on their website/forum.

Larian could easily use the actually-readable first parts of their Community Updates as a space to provide some official statements about the recurring questions and requests. And centralise these in an FAQ dedicated to genuinely-and-frequently asked questions about projected game content, features, etc.


Saying what is known issues, not implemented yet, work in progress, working as intended.

On the Frequently Reported Problems, Larian could give us indications of what is a known issue, simply isn't implemented yet, is work in progress, or is actually working as intended.

A typical example is the rest system. An early interview of Nick Pechenin explained Larian's plans for the rest system (as of back then). I don't think Larian needs to keep hearing that the combat and exploration parts of the game are missing a limb without a rest system. I also don't think it would be difficult to communicate something along the line of "we didn't include that system in the EA build, because <reasons>. We may add it in a future EA update. But there'll be an actual rest system in the full release version".

Another example is the absence of Spell Lists (any one can use any scroll and Wizards can learn any spell). There has apparently been conflicting communications to individual players about this. It doesn't sound overly complicated to say "this is WIP, we'll see what we settle on eventually".



Communication for a healthier community.


Communication on the following would be very welcome, even if a bit less important, in my view, than statements on their plans and the received feedback.


Communicating about the near-zero communication.

A bit meta, I know. Larian has communicated so little that they haven't bothered creating the correct expectations about the level of communication we will get from them.

I would be interested in hearing their rationale about why they chose this near-zero communication strategy (one does not simply spend 8 months communicating so little by complete accident, especially after reading so many complaints about this topic on the forums).

I'd also be curious to know if the current level of communication is what players should have expected from when they said that dialogue with the community was important to them. Or if their communication plans were completely up-turned at some point. It's only my opinion, but I don't feel that what I read these days can be described as a healthy relationship with players.


Addressing the gap between the feedback given and how Larian talks about it.

However minimal and rare Larian's communication is, it unfortunately tends to give the feeling of ignoring or misrepresenting the feedback sent by players.

On the one hand, Larian reacts to a few feedback topics, while most of the major topics are completely omitted.

In the Destructoid interview for example, Larian mentions the players who want faster updates, more content and the finished game, as well as reactions to randomness. In this IGN interview (and some others) Larian mentions the agreeability of the companions. Sure, there has been requests and feedback on these topics. But I feel I have read a lot more posts about the lack of communication (time for a megathread ?), or the writing and the Origin Characters, to name a few.

The same goes in Community Updates. Companions now follow on Jumps, but there has been no acknowledgement that all the rest of the party-controls system is widely disliked. I don't recall Larian's communication discussing parties of 6 adventurers, High-Ground and Backstab, or how Custom Characters will be handled.

These omissions create the impression that Larian has a short list of topics they are interested in gathering feedback about, and that all the rest is simply discarded. Naturally, some aspects of the game are a core part of their vision and won't change. While on some others topics, they're testing how things are received. But clear communication about this would not only reduce the feedback submitted on useless/hopeless topics, it would also be transparent and perhaps reduce the frustration and meta-feedback about the EA, not about BG3.

On the other hand Larian has also made some statements that were clearly not well-received and gave the feeling of mis-representing players feedback. One instance was the apparently long-awaited flee combat button. The big offender was the Bless comments in the Wireframe interview. So when Swen then explains that they are to a large extent in sync with their audience, that's not the impression I get from the forums. More regular communication would give opportunities to clarify what was meant and clear the air.



Communication about their vision of Early Access.


What type of Early Access are they doing ?

Not every studio does Early Access the same way. One EA model is to release a fairly advanced version of the game, very playable, with most mechanisms and key features already in. Then the game is polished by increments, via patches, until the last patch makes it the release version.

Even leaving aside the obvious story aspects, it seems that this approach is not at all what Larian is doing. It rather seems that what we can play with is merely a version that was built at some point, for EA purposes. It now lives its life on a separate branch from the main build(s) that Larian is working on internally. And when EA ends, our version won't receive a final patch : it will be replaced by the full release version. Until then, far from every progress made gets pushed into the EA build.

If that's about right, I don't recall reading too much information from Larian suggesting that. And I'm not fully sure it's right, since the changes Larian has brought into EA so far look very much like incremental ones. Being transparent wouldn't hurt. It would make some discussions irrelevant and thus reduce feedback noise.


What kind of feeback is Larian seeking ?

Larian explained in the Destructoid interview that there is good and bad feedback. I'd be happy to not post too much on what Larian doesn't care about or considers bad feedback, if only they stated what they're looking for.

In the Wireframe interview, it sounded as if we were told that one of the reasons for EA is that instead (or in complement?) of the studio's internal QA team, they have an army of players giving feedback. But in the Destructoid interview we are told that EA is not for QA testing and that Larian has their own army of play-testers. So are we supposed to report bugs and other technical things ? Or just express how we like or dislike various things ?

Larian also mentions that EA is there for testing systems. But seeing as it was mentioned in a couple of interviews, apparently Larian was particularly attentive to the reception of the companions, which falls into writing more than systems. So do they care about feedback on the writing for the evil path ?

Finally, when Larian says that all of the things that people are suggesting were already on the list of things that they had to do, and then adds that there are things that they hadn't thought of, I'm confused.


Rationale for what goes in EA and what doesn't.

Since the start of EA, we've seen a number of changes. I would be curious to know what determines whether something is added to the EA version or not. The guideline we've had is that EA is for testing systems (which is very fine with me, I don't want to know the story).

But then I have difficulties understanding the changes. Some of them are clearly systems, or otherwise for other reasons. Why has a QoL improvement like the portrait targeting made it to EA, while hotkey for jump hasn't ? And why not testing the rest system, or at least one version of it, since at least one such version was designed ?



Anyway, this has been a long post. The summary of it is that, in my opinion, more and better communication from Larian would be much beneficial, if Larian wants to improve feedback collection.

Larian may say they have chosen to do X, and this is very un-satisfying to people, in which case I completely understand that there will be continued requests for Larian to change their mind. Also, I'm aware that not everyone reads the freaking manuals Community Updates. I'm not talking about bringing the level of already-answered questions and not-sought-for feedback to 0, just reducing their amount.

I'm certainly looking forward to the next Community Update. Hopefully we'll hear something useful about how textual feedback is used (and how player data are used too, since this hasn't been very encouraging so far, but that's another topic entirely), as well as what Larian's plans are on the the topics of frequently given feedback is. If they feel communicative, there's a wealth of questions collected here.

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Great to hear from you again, Drath Malorn! I do very much enjoy your well-written posts!

On this particular case, I cannot do much more than nod my head in agreement. I also feel the very same about being fine with waiting, but there are so many questions regarding BG3 and Larian as a company that makes it difficult to sit idle. Especially regarding things like what kind of critique / bug reports they want, and their absolute dead silence.

In short:

Nods head enthusiastically in agreement.


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian
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1) What type of Early Access are they doing ?

Well Larian is going the same way they went on DOS2. 1st act in EA, polish the mechanics based on player feedback, finish the game, realease it, update it based on feedback , call it a day.
I didn't play through DOS2 EA, I bought the "Definitive Edition" and the fact they took under consideration player feedback was visible after me. The whole game looked like " That's how we want you to play, but you don't have to do it. Here's the forum dwellers version."

2) The silence

Sven in one of the interviews said by selling the game at full price in EA they expected " a small community to work with". That small community wrote in a month the equivalent of the feedback DOS2 gathered in a few years. I think Larian wasn't even remotedly ready for it, they got the shit spammed of them and the silence is a " let's figure this out" kind of thing.

Going forward:
What you say above is one way of doing it, mimicing the solution The Composer provided is also a viable way of doing things after me.

I don't think there's that many different major topics to be adressed in the end. Some words about the ones under Mega-Threads + https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=682449#Post682449 would already calm down the situation and center the discussion on the forum.

Well in the end Larian will do what Larian does best. A solid RPG. Kinda expected them to be more vocal while working on it though. They are literally working on the game of our childhood for a lot of people.


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Agree 100% with OP.

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Saying what is known issues, not implemented yet, work in progress, working as intended.

On the Frequently Reported Problems, Larian could give us indications of what is a known issue, simply isn't implemented yet, is work in progress, or is actually working as intended.

This is exactly what I thought of a while ago that would be something really nice for them to do. A pinned list of all the things they are aware of that have been reported by players, or things that people wish to be implemented or changed, with a brief "status" next to each item indicating what's going on with it or what they're intending on doing about it.

For example:

16 companions: only 6 planned for now, but will eventually get there with release of DLC's
rest system: we're aware of this and that issue. Currently working on this. The plan is such and such
day/night cycle: not a possibility
6-member party: currently not planned, but is a possibility
party interjection: very minimal right now, but will be improved
mechanics/rules ABC: currently like this but will be changed to that in a later update

The more details they can provide in the statuses, the better. This should give many of us some peace of mind, I imagine. At least, if I see that a certain something is being worked on in a certain direction, that would save me the trouble of opening a new thread complaining about / asking for it.

Last edited by Try2Handing; 14/06/21 03:12 AM.

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As usual, +1 to almost everything that Drath Malorn has to say.

I do have one thing to add about the communication medium. I have no interest in watching videos about this stuff. I've glanced at one or two that people have linked to (I'm thinking of the Panel From Hell, at the moment), and I don't know if this is typical of their communication, but it seems like they're more interested in putting on a show and patting themselves on the back than anything else. I'm not sure if they're trying to hype people up or something else, but it seems like a waste of time to me. Give me a simple bullet point list (or paragraphs, if more explanation is necessary) and I'm happy.

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Thanks for this comprehensive summary on the feedback topic. Couldn't have said it better +1

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Yep, I wholeheartedly agree. Another +1 from me.

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I agree with the reasoning.
This is a good summary about why "better communication" wouldn't just be a way to "appease" us but something beneficial to them. To reduce background noise, to have more focused feedback, etc.

On the other hand I don't think all the good arguments in the world would make much of a difference at this point.
They'll keep doing what they are doing and we'll settle with whatever occasional bone they'll throw at us.

Frankly I wouldn't even be too surprised to learn that every single thing that will be in the final game is already "locked" in their plans at this point.

Last edited by Tuco; 14/06/21 08:57 AM.

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Originally Posted by Drath Malorn
What kind of feeback is Larian seeking ?

Larian explained in the Destructoid interview that there is good and bad feedback. I'd be happy to not post too much on what Larian doesn't care about or considers bad feedback, if only they stated what they're looking for.

This one is easy:
  • you'd like a D&D game to work like D&D = BAD FEEDBACK
  • you want more Divinity stuff = GOOD FEEDBACK and you'll be listened to

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Originally Posted by lucad83
Originally Posted by Drath Malorn
What kind of feeback is Larian seeking ?

Larian explained in the Destructoid interview that there is good and bad feedback. I'd be happy to not post too much on what Larian doesn't care about or considers bad feedback, if only they stated what they're looking for.

This one is easy:
  • you'd like a D&D game to work like D&D = BAD FEEDBACK
  • you want more Divinity stuff = GOOD FEEDBACK and you'll be listened to

let's give Larian the benefit of the doubt here and assume that this oversimplifies their position. Being sassy about it won't help and might make Larian want to communicate even less.

Last edited by Sigi98; 14/06/21 02:50 PM.
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Originally Posted by Try2Handing
A pinned list of all the things they are aware of that have been reported by players, or things that people wish to be implemented or changed, with a brief "status" next to each item indicating what's going on with it or what they're intending on doing about it.
That's basically what is known as "public-facing issue tracker", something that even Microsoft (sic!) has been using for years.

Here is one recent example. Notice how their "Feedback Bot" puts automatic notifications and updates the status. User voting is also extremely important: people can quickly downvote incorrect / misleading comments and upvote the useful ones, for the benefit of the entire community.

As much as I would love to see gamedevs to use something like this in their work, there is, I suspect, an issue with the respective audiences in these situations. Professional developers, for the most part, would first look up the issue, hoping that it's already known and maybe even there is a workaround available. Ordinary gamers are generally not that patient, and will create endless duplicates that describe the same thing. That, and their vocabulary is usually not that concise, as well.

Still, such a neat little thing would go an extremely long way in terms of improving communications with the respective customer base, ultimately resulting in a better product for everyone.


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