"One thing that we learned from the statistics is that people are completely uninterested in a lot of buffing and debuffing spells – we have stats where you can see how many people are using what spell and how often they’re using it, and that made us realise every magic spell that we put in an RPG needs to have this ‘oomph’ factor. You have to want to click it, or you’ll never click it. You cannot sell a bless spell to people. It’s boring. They don’t care – they want to see fireworks, they want to see damage."

What in the actual fuck happenned here. What. What.WHAT. I spammed the shit out of this spell. Increasing your hit chance increases your damage output therefore increases your healthpool available to fight one enemy. It's obvious. That comment hurts right in my meow meow. Sven what happenned.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.