I have to totally agree with the comment about characters. More precisely: They have the last word and shoulddn't. Larian already commented on that and I don't get their answer either. I think they totally missed the point ( again). They said people are misspleased with the evil characters so they will make them more likeable. I don't get it.

If they want to make an evil character they make an evil character. Not a bipolar teenager Shadowheart was when the EA was originally released. If the main trait of a character is to be arrogant that's great. Let her be arrogant. The thing Shadowheart isn't arrogant or evil, she's straight up bipolar. Because of how the interactions are coded and done.

You play, they remember what you did, they comment in the camp(most of the time). They can't have that conversation with you straight away? As a result I do one action Shadowheart approves, dissaproves and approves. So she's like " yeah, you're great" and the dialogue ends. I talk with her again she's screaming like I just killed her mother. And after that she behaves like nothing hapenned. Also she doesn't always specify what she's referring to so fuck me, I have no idea what caused this chain of events.

Other characters have exactly the same problem. The only one who's a bit more consistent is the vampire. I don't like him for certain of his traits but I think he's the most consistent in his behaviour and I definitely loved him for his voicelines. I kept him in my group despite absolutely despising his attitude only because he's the only well-written character. Next to Gael.

You can like or dislike a character or his story but just give them consistency. They must be coherent.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.