- BG3 is proud of being vertical. Then please add fly and spiderwalk too, this was great in Solasta.
When I see BG3 now, "fly" being a big jump feels just wrong.
Although I enjoyed these somewhat, they are janky a lot of the times. Particularly when aiming ranged attacks.
- Please use actions, bonus actions and reactions properly, as written in the DnD rules. Solasta felt like a well balanced game. BG3 feels like complete cheese in comparison. Jumping behind enemies for backstab or shoot/hide while enemies stand there and do nthing feels so wrong.
I don't know, Solasta took plenty of liberties with the rules as well. The daylight spell has been heavily buffed for one. But yeah, it does take less liberties.
That said I can't say that means it is balanced. I still adjust the difficulty setting (thank the devs for those sliders!) to make the encounters more difficult (apart from the very start of the game, the first few encounters are incredibly annoying). And in BG3 you can get through encounters without using jump/barrelmancy etc and without those exploits the game seems fair enough.
- The way reaction are managed in Solasta is good. A window popping up "do you want to use this reaction now?" does not disturb the game flow. It does not happen every round and you can ask about several reactions at once..
Definitely.
- Solasta shows you at character creation and at every level up what your character can learn at later levels, what subclasses you can select and what these subclasses will give you.
In BG3 its much harder to plan your character if you do not look in the wiki.
Useful, but would be nice if they gave you a list of Feats. Although I might have just missed that
- Fast travel: In Solasta you can fast travel on the map if the path to your target is free. This feels OK. In BG3 it feels wrong that you can instandly teleport to any waypoint from anywhere, even from the underdark to the top of a mountain.
Strong disagree. Getting interrupted by random goblins/skeletons/bandits/etc is so tedious. Most of the time its just a waste of 5-10 minutes. Sure, you get some loot, but apart from that those don't add to the tension or anything.
I really like that Solasta and Kingmaker/wotr use many different setting so each player can define its own difficulty.
It would be great if you can select enemy/player stats or your own adjustment of the rules separately.
Definitely, adjusting the difficulty is a great and easy way to balance the game for each player