it needs a lot of tweaking, and many things I expect to change quite a bit, I mean... a wizard learning all the spells under the sun? that would make druid and especially cleric pretty much not needed lol. Not sure if I believe the claim that it will be up to 3 times bigger than Original Sin 2 mapwise though. But I guess act I is already a lot bigger than the prison island from DOS 2. And we are still missing the overland routes of act 1 to get to moonrise (Mountain Pass and Shadowlands/Risen Road or some such).

But hey.. at least they made wizard feel a bit like it used to in BG I and II compared to Solasta lol. One of the drawbacks in wizards in that game, in my opinion is the inability to stack blur and the missing mirror image (still not sure why they took that out, lol). I cannot be the only one who loved stacking protections on your wizard before facing a dragon for example, in Baldur's Gate II.

Solasta might be more faithfull to the D&D 5E ruleset so far, but it felt a bit rushed sadly. The combat was nice and all in Solasta, but the story quickly fell off a cliff, well at least for me. I know it was due to budget constraints, but dogmatically sticking to their six month release window, hurt the game in the story department somewhat.

Last edited by Kimuriel; 16/06/21 10:48 AM.