Originally Posted by Dabedidabe
Have there been many changes to the game mechanics around the height advantage?
Are surfaces toned down yet?
Are most battles still setup as an ambush where you win by using meta knowledge to setup your party beforehand?
Can you also move around your characters while one talks to get very silly pre-fight advantages?
Are battles much faster than DOS2? I would've been fine with DOS2 combat, if it was more snappy. I would really like to see moves and animations sped up, like in fire emblem for example.

To confirm with Max,

-No, it's just as it was, no change
-Not much; two cantrips had their surface generation effect taken away, that was about it.
-Yes, that's still very much a thing that is encourage, and going in 'normally' almost always leaves you at a dramatic disadvantage otherwise.
-Yes, you can still do this; you can also do it by getting one person into combat while the rest are far away and then sneaking them in while the combat is 'frozen'. Not only is this it a thing, but it's somethign that Swen is particularly excited about abusing and exploiting, and loves as a 'feature'... it's part of his game design 'philosophy' in fact, so it seems unlikely to change.