It's not as much work as you make out. They could even make it as simple as this:

-Each background, aside from its overtly mechanical features, comes with an Rp-based descriptive feature
-You get a tag for that background
-Each background has at least one, ideally two or three places in the game where use of the tag either in dialogue or in an examination will allow you to succeed automatically or even exceptionally well, where others will need to make checks to do the same.

Done.

Mechanically speaking, It can be as small as a few dialogue/inspection choice lines that bypass checks and rolls that others would need to make, with some supporting flavour text. An additional dialogue branch per background, buried somewhere along the main game story path, that doesn't derail the progression of the video game space at all is not, in reality, a lot of extra work, and it would still be more than they're planning on giving us at the moment. It's definitely not more work than having it there would be worth to the quality of the game experience.

Last edited by Niara; 17/06/21 05:12 AM.