I can see why you'd say that from a cost standpoint, but again, the only thing I'd be interested in is gauging what the general priority should be: Combat, Writing, or Customization. Although I probably really should have just *really* split up the options, but at the time that I originally considered doing that, I also realized that a lot of options weren't really mutually exclusive either and splitting those up made little sense. Which is why they were tightened up as they were. Maybe too tight in hindsight.

- Reactions and Ready Actions will likely use the same type of coding on a fundamental level. And resource-related abilities such as Smite probably will as well.

- Again, I probably shouldn't have listed 'Improved Evil Path' first for option 2. I only grouped that in there because the biggest complaint about it is that it's pretty nonsensical compared to the regular path, AND you lose a companion doing it. Improving reactivity and writing in general would lead to the evil path getting improved too. I initially wanted to put in 'improved cinematics' in that option too, but decided against it because it's super vague as hell and also a given (which is also why I didn't put 'additional classes' as an option either, because we already know that's the absolute highest priority).

- The third option is pretty self-explanatory.

Last edited by Saito Hikari; 17/06/21 10:28 AM.