Originally Posted by Saito Hikari
[quote=Alyssa_Fox]I haven't done the evil path myself, I am only going off of what I've heard, and the general consensus is that it's awkward and unrewarding. I recall most of the objections revolved around losing Wyll with nothing to make up for the loss of a companion, and something to do with how Minthara behaves. That said, I haven't really seen anyone defending the evil path either.

It's not really awkward and unrewarding if you look at the bigger picture. There are gonna be some negotiations with the Cult leadership in the future and while you pose danger to them because of your knowledge about tadpoles being the real source of True Soul power, being friendly towards the cult, not trying to deceive or harm them will help you get some kind of deal with the leadership. The real reward here is that you don't have to worry about someone reading your memories about killing True Souls in Act I once you get to the Moonrise Towers, you will feel much more comfortable and secure compared to an infiltrator who saved the grove.

Losing a companion isn't such a big deal if you don't actually use him. It makes sense, considering that he is a good person. Gale too wants to leave the party but can be persuaded to stay. I let both of them go for my evil playthrough, because I was using only astarion, shadow, laezel anyway.

Minthara makes total sense too. You are a danger to the Cult, because, once again, you know the truth about True Soul powers coming from an illithid tadpole, that's why Minthara gets an order to kill you after you wipe tieflings and druids together, but she can be easily persuaded into becoming your ally, giving you an extra route to Moonrise Towers and promising to meet you later.