Don't stop dreaming. Stay positive and good things will happen. I think a lot of us are waiting on this patch as the answer to a lot of outstanding questions. Most of us are in agreement on the changes we would like to see - and now its up to Larian to respond to that.
And hey, if we don't get everything then its not the end of the world, but hopefully we get some stuff. I think we all have a little list in our head of the top three things we want to see changed/removed.
For me:
1. Barrlemancy
2. Throwing people without checks
3. Reactions/ready actions
4. Jump - Disengage separated and disengage made a full action.
I know what Tuco's are;
1. Toilet chain
2. Toilet chain
3. Toilet chain

Hmmm... Yeah, this is pretty much my priority list too, except I would move the positioning of these around and replace barrelmancy with height advantage/disadvantage. Barrelmancy is still a problem, but it's not a factor in the majority of fights unless you go out of your way to utilize it.
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On a different note to pass the time with, Owlcat put up another update for Wrath of the Righteous. Very surprised they are announcing console release so soon (after PC launch at the beginning of September and still within the year), even more surprised that they are talking about designing the final dungeon of chapter 2/main hub area of chapter 3. Considering Drezen is probably one of the most fascinating areas I've ever seen in a cRPG in terms of how the game utilizes it, and I would have thought the devs would have liked to keep that a surprise.
Larian could probably take some notes in regarding to designing the city of Baldur's Gate later in BG3. Granted, I expect Baldur's Gate to beat out Drezen in terms of sheer scale, since you're only really in Drezen throughout chapter 3 right now (out of 4 in the beta) and the game has very few non-companion sidequests to begin with.
The main draw of Drezen is the amount of NPCs you'll see mingling around the town acting like normal townspeople, and
your companions actually doing things with them and positioned in areas that make sense for their backgrounds depending on the progress of their quests. For example, Seelah is generally seen training with her fellow Crusaders and Paladins near the chapel, while the opposing Hellknights are positioned closer to the prison on the other side of the city (while Regill himself is at the advisor table in the citadel itself, recognized as the leader of the faction of Hellknights directly assisting you, while Seelah is a novice Crusader in comparison and thus doesn't get a seat at the table). Then there's Ember, who starts chapter 3 standing around by herself, but depending on what you do during her personal quests later, she may start preaching about forgiveness and gather a big crowd listening to her by the end of the chapter.
I expect us to stay in Baldur's Gate for much longer in comparison. Though if Baldur's Gate ends up being closer to Arx at the end of DOS2... That's going to be a big oof.