Originally Posted by Wormerine
Originally Posted by KillerRabbit
"DnD rules don't translate to videogames" except Solasta proved you wrong.

"This isn't a criticism of DnD . . . but the fighter is a tutorial class" Facepalm.
I don't think it is a wrong statement. I don't think artificial feel of Solasta is necessarily a horrible thing (even card games can work in digital setting), but they are not intuitively videogamey (and definitely don't look good). Having to dismiss every reaction interaction is awkward. And I did note how little actual choices I made when playing in Solasta - just swing after swing.

The question of how reactions feel will certainly vary from person to person. However, I found the system within Solasta to be intuitive and simple to use, and the pop-up windows did not interfere with my immersion. I'd love to see the same system in BG3. YMMV.

EDIT: I would at the very least like to have the OPTION of having a pop-up window to ask whether or not I want to react. This would be particularly welcome for Paladin Smites. They do double damage on crits, so it is nice to be able to "fish for crits" to use for smites. A toggle in the options to turn on/off the pop-up should satisfy people who hate a cluttered UI.

Last edited by dwig; 17/06/21 10:33 PM.