Having played the DOS games and also not caring much about the whole D&D thing, even though I find it interesting enough, I'd be totally fine if they end up with an enjoyable combat system and fun to play. I may be picky about other things but "faithfulness to D&D rules" is not one of them. They can bend all the rules they want and in the end all I care is, "is it fun enough for me?"

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D&D5e is boring and empty by itself (it is what it is), it's only interesting with good DM and hyper-actor players coming up with insane stuff (watching Critical Role, for example, is very entertaining), but, from technical and mechanical standpoint, it's empty and boring for normal, non-hyper-actors, people
I don't know D&D rules and I can't say I agree or disagree with this but I have watched a number of Critical Role episodes, so I understand the sentiment here and can sympathize with the person being in charge of and making the calls in a project this big. I've made combat mods for the old BG games and DAO so I understand what it's like when you have to be the one deciding what is "fun" and what is "probably not fun", what is "cool" and what is "probably not cool" for other players. Sometimes it's just a pain in the neck. And sometimes after hearing feedback from someone you realize some of your calls are just really bad.

That being said, you make your choices and you face the consequences. This is what Larian gets for getting themselves into their greatest challenge ever.

Originally Posted by Chaotic Good
...normal straight smart man [...] normal cute women [...]
Did you say normal? As in normal? Like one of those situations when you just wish for something normal for a change?

Last edited by Try2Handing; 18/06/21 03:40 AM.

"We make our choices and take what comes and the rest is void."