[quote=Thomson]
The entire game design 'philosophy' looks like a dreaded hippo to me (highest payed persons opinion).

That is why basically all feedback is ignored and we will get the greatest game about high ground jumping and barrelmancy ever created, since that is awesome and nobody cares about sword and sorcery anymore.

The best thing about BG3 I can currently say is that I read about Solasta here and I had a ton of fun playing that game.

P.S.: The first game I played was on a monochrome display on the Ohio Scientific Challenger, so I can live with second rate graphics. But what I want is a game mechanic that I enjoy.[/quote]

Solasta is a bit jank in places, but at least the DnD 5e implementation is well done. I don't mind the graphics either. I also love the visual clarity with the grid system, which was definitely a problem in DOS2 and I assume from what I've seen, in BG3 too.

The creative freedom Larian provides with several things are great ideas for the most part. Just the implementation... ehhh. Most "creative" solutions feel like exploits. It didn't make me feel smart, it felt like I was cheating. Getting ambushed and insta-killed, after which I load and setup with my meta knowledge feels like cheating if anything. Keeping a dialogue box open and positioning everyone left a bad taste.

I don't necessarily mind barrelmancy so much, as it's an exploit that seems like an oversight more than by design. Also, it's not likely you'll start using it by the third battle, as with most other exploits/"clever strategies".