Originally Posted by Saito Hikari
It's super immersion-breaking and I'm sure Larian has already run into this exact concern.

Unfortunately, the problem here is that the concept of immersion is completely detached and alien from anything related to encounters and combat, for Larian. Worse - given the comments we've seen and the jokes that get made, they (or at least Sven and by extension the team) are aware that so much of their game design is complete anathema to immersion; they simply don't care, because it's not an important consideration to them, not as much as the other things they're putting ahead of it.