Hopefully the surprise on the beach is a neutral-good character stuck in a pod that we can release and have join the party. But that would be content and it sounded like content wasn't the focus of the next patch.

Maybe it will be a big pile of gold (like 20K) so we can buy things from the vendors rather than not having gold but having stuff we want at the vendors and then later having gold but not having the stuff we want at the vendors because they rotated the items out of stock. I'm collecting and selling spoons and cups for Christ's sake!

I'm hoping they've improved pathing so that when we tell the character to move from point A to point B (which is 3 steps and one "climb onto" away) the character doesn't turn around, climb a ladder onto the roof, walk to a higher roof, climb onto the higher roof, walk over to the edge, then throw themself off the building taking damage and going prone.

I'm hoping we can drop a dead party member from the party. I don't want to resurrect them at camp and then remove them from the party. When someone throws themselves from a cliff and dies, or when they walk through fire or acid and die (when the party members ahead of them managed to walk around the hazard, evidently by accident) I want them to stay dead. I'm not interested in paying for their resurrection. I'll just loot the body of anything useful and leave them. Bonus points to Larian if, at the end of the game, we'd get a cutscene that says so-and-so died after jumping off a cliff or while wadding through fire or acid. Put a dunce hat on their graphic and/or have townspeople pointing at their ghost and laughing.

Having more info in the popups about how long spells last and how other things work will be great. I hope that's what he meant when he spoke about on boarding. A lot of us don't memorize the rule books and it wouldn't matter if we did. We need to know how things work as Larian has implemented them for the difficulty level we're playing not what is in the rulebook.

I had to laugh when Swen nailed the fighter as an intro class. hehe Yup.
DM: Hey, there's this new tabletop game we can play. Here are some books to read and a bunch of funny shaped dice.
Group: (long explaination and Q/A session ensues)
DM: Look, just play as fighters until you get used to the rules.

Ah, I don't think I could play "clubs and sticks" as we used to call it nor even Cyberpunk tabletop any more. But I do enjoy cRPGs as long as there's a difficulty setting that doesn't bury me in busywork nor make up for simple enemy AI with mass attacks of regenerating hordes. Which leads to another change I'm hoping for: difficulty settings. That way Larian can stop nerfing things because some people complain the game is too easy. Larian can make the higher difficulty levels closer to the official D&D rules and less gold and more difficult battles. The mid-difficulty level can be the "BG3 for DOS2 audience". Easier levels can start with more stat points, more gold, some starter items, and better loot from battles (and more light battles). And my Ranger wants his d*mn Dire Spider back! (I'm pretty sure that's what it was before it was nerfed).