Seems the original comment in the thread focused on the desire to be heroic. Agreed.
My suggestion to Larian would be create and allow for more: - heroism - anti-heroism (perhaps with new classes? see also Petersen Games) - nefarianism (you know what I mean?). DOS2 did a pretty good job of making evil NPCs pretty evil, diabolical - a feeling of the mystic (both the diabolic and otherwise - I do get that this is in the works, particularly w/NPC backgorunds but just more please) - humorous (I realize that it is early days but seems BG3 could use some of the BG2 humor, always an important ingredient in a good D&D session)