Seems the original comment in the thread focused on the desire to be heroic. Agreed.

My suggestion to Larian would be create and allow for more:
- heroism
- anti-heroism (perhaps with new classes? see also Petersen Games)
- nefarianism (you know what I mean?). DOS2 did a pretty good job of making evil NPCs pretty evil, diabolical
- a feeling of the mystic (both the diabolic and otherwise - I do get that this is in the works, particularly w/NPC backgorunds but just more please)
- humorous (I realize that it is early days but seems BG3 could use some of the BG2 humor, always an important ingredient in a good D&D session)