Feats are alot of the answer to that for fighters and subclass features as well as adding paladin / barbarian gives more melee versitility but like big flashy abilities just isnt dnd and would ruin the game adding big flashy features to fighters the point of a fighter is the multi-attack later in the game and simplification. Your biggest strength as a fighter is positioning flanking, multi attack and heavy single target damage. Fighters excel at dealing single target vs aoe attacking via multi attack and primary ability score focus. Changing the fighter would kind of ruin the game.

Cleaning up combat would be ok but the things that bring it down largely at the moment is the lack of options for character development and experimentation with combat and different classes/races. In ability to role ability scores also sucks hardcore compared to solasta in that regard.

Its nice to see something but currently based on the video my expectations are not high for the next patch having much to it. So probably wont be playing it again till next year at this rate. Looks like I am glad I got pathfinder: WoTR as an alternate option cause hearing something was good but like the comments did not sound like the patch was going to have much replay value to it.