new treasuretable "Magic_Loot"
IgnoreLevelDiff 1
new subtable "-1"
object category "I_LOOT_Paw_A_Rabbit_A_Lucky",100,100,0,0,0,0,0,0
object category "I_LOOT_Claw_A_Sharp",100,100,0,0,0,0,0,0
object category "I_LOOT_Antler_A_Adult",100,100,0,0,0,0,0,0
object category "I_LOOT_Tusk_A_Large",100,100,0,0,0,0,0,0
object category "I_LOOT_Tail_A_Rat_A_Long",100,100,0,0,0,0,0,0
object category "I_LOOT_Foot_Chicken_A_Big",100,100,0,0,0,0,0,0
object category "I_LOOT_Eye_A_Creepy",100,100,0,0,0,0,0,0
object category "I_LOOT_Tooth_A_Sharp",100,100,0,0,0,0,0,0
object category "I_LOOT_Skull_Human_A_Ancient",100,100,0,0,0,0,0,0
object category "I_LOOT_Scraps_Metal_A",100,100,0,0,0,0,0,0
object category "I_LOOT_Scraps_Plate_A",100,100,0,0,0,0,0,0
object category "I_LOOT_Scraps_Scale_A",100,100,0,0,0,0,0,0